ok cool. but i guess if they are showing at the same time that wouldn't work, correct? Or i could update once the scroll has settled.... but then their would be the fetching delay. Hmm...
I'm currently testing this out in your example scene 7, and using UITexture causes the depth sorting to break. I'm just placing it on a UISprite object (Unity crashes if you don't remove the UISprite script first, before adding the UITexture script) and changing the material and the sorting no longer works.