We're currently producing a social game for Facebook using Unity and a lot of NGUI.
We have fluid canvas working (Fluid canvas allows the app to scale based upon the size of the browser window) but our UI is not acting how we expected it to.
Right now when the page is made larger, the UI scales with it. We would like to set a minimum scale (760x600) that the UI fits into as its smallest size, but if the browser page gets larger than that, the UI should anchor to specific areas. We have the anchor scripts all setup and working, but the scaling seems to be in direct relation to screen size.
Is there a way to keep panels at 1:1 pixel scale regardless of the overall window size?
Nathaniel Hunter
SiXiTS