Hi,
I have a an empty gameobject(root) with a 3 childs and they set in layers like a sandwich.
1. BGImage is a regular sprite with depth set to 0
2. MidImage is an empty GameObject with UITexture and depth set to 1
3. FGImage is a regular sprite with depth set to 2
so the hierarchy looks like this:
root
-->BGImage (sprite )
-->MidImage (empty GO with UISprite)
-->FGImage (sprite )
BGImage and FGImage are using atlas images and MidImage is load dynamically from my server.
the problem is that i don't see the FGImage texture on top of the MidImage.
Help me please figure out what the problem can be.
Thanks in advance.