Hi guys, here in this post I explain what I'm trying to achieve.
http://forum.unity3d.com/threads/181134-Overlay-Blend-Mode-ShaderWhile studying I realized that what I might want to change is how NGUI blends the color since the color I pick is in the widget inspector and not exactly the Shader.
So what I'm trying to do here is find where in NGUI the actual pixel color is blended with the color selected as Color Tint so I can change its methods to the Overlay Blend Mode instead of Multiply.
I looked into OnFill methods and such but couldn't find it, any directions?
Edit: Maybe something inside UIDrawCall?