I made a fresh new project and only imported Tnet directly from the Asset Store, restarted Unity, restarted the computer, opening only the "Example Menu" scene and each time I get the same error.
If I try to disable my Wi-Fi connection and I get an additional:
SocketException: No route to host
System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end)
System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end)
TNet.UdpProtocol.Broadcast (TNet.Buffer buffer, Int32 port) (at Assets/TNet/Common/TNUdpProtocol.cs:211)
TNet.UdpProtocol.Send (TNet.Buffer buffer, System.Net.IPEndPoint ip) (at Assets/TNet/Common/TNUdpProtocol.cs:225)
TNUdpLobbyClient.Update () (at Assets/TNet/Client/TNUdpLobbyClient.cs:132)
And instead of the " Operation timed out " warning I get " No route to host " warning, the previous " Non matching Profiler.EndSample (BeginSample and EndSample count must match) " still happens every time.
Am I missing some project settings or something?
EDIT: Actually when my Wi-Fi is off I get both errors re-triggered every second or so.