Author Topic: Panel tool enables objects not meant to be enabled  (Read 1683 times)

Tutanhomon

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Panel tool enables objects not meant to be enabled
« on: May 17, 2013, 07:03:40 AM »
So, the subj causes us not to use panel tool at all...
The situation when you dont wish some objects to be enabled in hierachy is rather common, but panel tool does not take in account previous enabled state of the widget - in enables everything in the panel. I dont consider this is correct behaviour for a panel tool... For example, we have game menu with several "screens", each of them is a panel, and we switch on and off one of them using SetActive() method. But in editor it would be convenient to use the panel tool for screen switching puposes.
Or maybe we're trying to use panel tool for a wrong purpose?