Author Topic: Sliced Spites in evaluation version  (Read 2229 times)

pangonlinarespikey

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Sliced Spites in evaluation version
« on: September 26, 2013, 04:09:39 AM »
Hi all
I've downloaded the evaluation version of NGUI to practice with,. I understand this version is several versions behind but I'm having trouble finding the right tutorials and explanations of what to do to solve my issue.

In the video tutorial on the Tasharen website, when making a sliced sprite in the Inspector tab there is an option to set the border values for each side, in the evaluation version there is no such thing.

When I create a sliced sprite using the example sci-fi atlas it automatically puts the borders on at a set depth, I've followed older tutorials which go as far as this and then just carry on without mentioning anything else on modifying said depth.  However when trying to make a sliced sprite from an image in my own atlas I don't even get the set borders, I get nothing. It's essentially the same as a regular sprite despite having the UISliced Sprite script attached.

So in short:
How can I set the borders on the sliced sprite created from my own atlas in the evaluation version?

Thanks in advance for any help!

ArenMook

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Re: Sliced Spites in evaluation version
« Reply #1 on: September 26, 2013, 03:51:27 PM »
"Several versions behind" is a pretty epic understatement. It's roughly 1.5 years behind now. You need very old tutorials to learn it -- so check my youtube channel, but in all honesty I wouldn't recommend it at this point if you intend to go up to a full version anytime soon. Especially compared with NGUI 3.0.

pangonlinarespikey

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Re: Sliced Spites in evaluation version
« Reply #2 on: September 27, 2013, 06:54:56 AM »
Ok thanks for the advice.

Was trying to build one screen of the UI as a mockup in the free version to show it was worth the investment though. How come the free version is so behind? It doesn't give a real idea of what you'll be getting. Still very nice tool, even at it's most basic. :)

ArenMook

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Re: Sliced Spites in evaluation version
« Reply #3 on: September 27, 2013, 01:43:38 PM »
Mainly because it's a pain in the ass to put stuff into a DLL, and even after doing so it doesn't work right because a lot of NGUI's functionality is platform and/or editor-specific, and is in #ifdef clauses.