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Mecanim over Tnet
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Topic: Mecanim over Tnet (Read 4715 times)
chilly
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Mecanim over Tnet
«
on:
June 01, 2013, 11:25:38 AM »
since mecanim over network hasnt been that much clear over in unity forums,
was wondering if Tnet will make this process a little easier of clear to work with.
any plans on a sample video tutorial on how to work with mecanim and Tnet?
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ArenMook
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Toronto, Canada
Re: Mecanim over Tnet
«
Reply #1 on:
June 01, 2013, 02:20:16 PM »
Mecanim is an animation system with a state machine, and TNet is a network library. As such, they are two very unrelated systems. It might help to know what you are trying to do.
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chilly
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Re: Mecanim over Tnet
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Reply #2 on:
June 02, 2013, 12:29:09 AM »
animation synchronizations over the network using mecanim
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ArenMook
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Toronto, Canada
Re: Mecanim over Tnet
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Reply #3 on:
June 02, 2013, 06:20:09 PM »
I do not advise synchronizing animations. Animations are in visualization area. You should sync what would normally cause the animations to be triggered instead -- such as moving from A to B or jumping. For example instead of doing something like
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
)
)
Jump
(
)
;
You should do:
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
)
)
tno
.
Send
(
"Jump"
, Target
.
All
)
;
Just don't forget to add the "RFC" tag in front of the jump function like so:
[
RFC
]
void
Jump
(
)
{
...
}
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SketchWork
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Re: Mecanim over Tnet
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Reply #4 on:
June 03, 2013, 06:13:51 AM »
Yes Chilly, this is exactly what we do successfully. You only need to sync the animation triggers and everything will work fine.
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