Dude seriously. If you replied any faster I would think you are an automated robot!...and on Sunday too, dam good service...
I would love to share with what I have built so far. I built a web service that connects to SQL server. I link to the asmx file to send and request user data. Friend lists. Requests...it handles full invites, ignoring, blocking, and also has info about the user rank on a request project. If a user invites a new friend by using a phone number, email, and or username that does not exist it will send an invite via text or email to join the game and register. The user registers then automatically has a new friend request from the previous friend that invited them. If the friend already exists then it just sends the standard friend request.
So I'm hoping that I can use tnet to pass through "filters" when creating a game like INTs and bools and floats and strings that control the automation of match making.
Then I would also hope to have th ability to pass through my friend list of unique usernames and get a response from tnet of who is currently online. With that I would allow the online people to join each others/party/channel/room. Then together they start match making as a group most of which can be handled client side.
I'm simplifying most of the process, but does any of this help make sense?
Thanks!
Dustin