I just upgraded to Unity 4.1.5 (current) and TNet 1.7.1 and I'm experiencing lockups in the Unity editor after play, whenever a TNetServerInstance is used. If I start an external server it's fine, but when launching the server from inside the game, after play the entire Unity editor is locked up. The same occurs with a build, where the game itself will lock up on attempts to close / end it.
Just using TNet with the default examples (Example Menu, etc.) right now, nothing fancy or custom.