Author Topic: What's the point of a sd atlas?  (Read 1331 times)


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What's the point of a sd atlas?
« on: June 15, 2013, 06:42:51 PM »
In Unity, I tried to create two buttons using hd and sd atlas, they look identical. So does hd/sd switching only necessary in PixelPerfect Mode? While in FixedSize Mode I only need to use the highest resolution atlas available, NGUI will scale ui elements based on screen resolution?


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Re: What's the point of a sd atlas?
« Reply #1 on: June 15, 2013, 09:21:28 PM »
Fixed size means nothing is going to be scaled -- precisely how it's meant to work. Pixel perfect means the UI will scale depending on the screen's height. When working with HD/SD atlases, keep the UI root in fixed size.