Well, keep in mind a lot of the content was done for some other project in the past. Terrain was done for
Windward for example. Tank driving mechanics were done for
Battle Treads. I just had to create helicopter flying mechanics, separate input out so that it's usable, create different interesting looking biomes as a starting point for you guys, clean up the meshes and redo their textures, redesign the shooting mechanics and explosions, add dust particle effects underneath the helicopter and behind the tank, and finally -- add multiplayer. Addition of multiplayer only took about 2 hours. The creation of documentation (the PDF) took around 6.
This kit matches the price of the Space Game Starter Kit -- $65. It's certainly more advanced than SGSK, but I chose to keep the same price. Asset Store approval process seems to take about 4 business days right now, so it should show up on Friday.
The models are set up in a really simple fashion, I think you'll find it pretty straightforward:
Rigidbody
- Colliders
- Renderer Root (smooth follow parent script)
-- Renderers