Hello,
I have two cameras in my scene. One is NGUICamera and the other is MainCamera.
The complete UI is 2D and it is done in NGUICamera. But I have one GUI Texture which I want to
render it in Main Camera. The layer of the GameObject containing the GUI Texture is "Default".
Now when I render the GUI Texture, NGUI Sprites or the UI itself renders first. I want this GUI Texture to
be renderered before NGUI so that I do not see any of NGUI stuff before GUITexture.
Could someone assist me with that. The stats of the camera are given below.
INFO :
NGUI Camera : (Orthographic)
Depth : 0
Clipping Plane : Near = -2 | Far = 2
Culling Mask : (only) UserInterface
Rendering Path : Use Player Settings
Main Camera :(Perspective)
Depth : -1
Clipping Plane : Near = 1 | Far = 100
Culling Mask : everything except "UserInterface" which includes "Default"
Rendering Path : Forward
Thank you.
Highly appreciate your help.
regards,
Karsnen