Even in the Unity profiler under
HideFlags.DontSave Assests ,NGUI fonts and texture atlases are coming with Reason
(Object is Marked Don't Save.Remove them explicitly or they will leak).Is it serious b'coz from what i understood it's applicable only if scene changes in the game?

But to check the leaks i build the application with a
single scene and ran it on phone.Then performed xcode leaks instrument test.The tests leak-traceback shows leakage happening with last class being UIPanel,UIAnchor and then entering into native API calls.
Thus i am not able to understand why xcode is showing leakage from NGUI classes applied on my assests in Game.Am i missing something in my project?
Any help on understanding the reason will be highly appreciated
