hi,
Need some help here....encountered these error, staring at the screen for a few hours and still couldn't resolve.
(1)
Unable to execute function with ID of '1'. Make sure there is a script that can receive this call.
UnityEngine.Debug:LogError(Object, Object)
TNObject:FindAndExecute(UInt32, Byte, Object[]) (at Assets/TNet/Client/TNObject.cs:428)
TNManager:OnForwardedPacket(BinaryReader) (at Assets/TNet/Client/TNManager.cs:761)
TNet.GameClient:ProcessPacket(Buffer, IPEndPoint) (at Assets/TNet/Client/TNGameClient.cs:665)
TNet.GameClient:ProcessPackets() (at Assets/TNet/Client/TNGameClient.cs:609)
TNManager:Update() (at Assets/TNet/Client/TNManager.cs:769)
Script :
public void LateUpdate(){
CountScores();
// count scores
if ( Dirty ) {
TNObject tno = GetComponent<TNObject>();
tno.Send(1, Target.AllSaved, turn);
//syncPlayerList
int p1 = -99;
int p2 = -99;
int p3 = -99;
int p4 = -99;
if ( playerList.size > 0 ) p1 = playerList[0];
if ( playerList.size > 1 ) p2 = playerList[1];
if ( playerList.size > 2 ) p3 = playerList[2];
if ( playerList.size > 3 ) p4 = playerList[3];
tno.Send(2, Target.AllSaved, p1, p2, p3, p4);
Dirty = false;
}
}
[RFC(1)]
void syncTurn (int newTurn)
{
Debug.Log("[DEBUG] syncTurn!");
if ( !TNManager.isHosting ) {
turn = newTurn;
}
}
[RFC(2)]
void syncPlayerList( int p1, int p2, int p3, int p4 ) {
Debug.Log("[DEBUG] syncPlayerList!");
if ( !TNManager.isHosting ) {
playerList.Clear();
playerList.Add(p1);
playerList.Add(p2);
playerList.Add(p3);
playerList.Add(p4);
}
}
(2)
NullReferenceException: Object reference not set to an instance of an object
TNet.List`1[System.Int32].get_Item (Int32 i) (at Assets/TNet/Common/TNList.cs:48)
BallTNET.OnMouseUp () (at Assets/ScriptCS/BallTNET.cs:167)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)
The object prefab is assigned int TNManager, and it was created using TNManager.Create().
Br,
Matt