Author Topic: Halo 4 style server switching  (Read 3647 times)

hippocoder

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Halo 4 style server switching
« on: August 08, 2013, 07:19:55 PM »
Hiya,

In Halo 4, players host their own servers much like TNet does, however when the server host leaves the game, the game pauses and fires up a local server on one of the remaining clients, and business resumes as usual.

I think this would be the killer feature for TNet and within the realms of possibility - any plans to add this, and if not, what would make it possible to do?

Extra info:
Halo 4 uses only a master server for discovery - all actual servers for gameplay are hosted on client machines. It's the ability to keep gamers playing your game by firing up new server instances and connecting people to that with existing positions and scores that's really quite sexy. I think this is a good fit for TNet 2.0 and in theory quite doable by having them all run servers regardless (but dormant until needed). What are your thoughts?

ArenMook

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Re: Halo 4 style server switching
« Reply #1 on: August 08, 2013, 08:44:50 PM »
Yes, it's a planned feature for October-ish.

hippocoder

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Re: Halo 4 style server switching
« Reply #2 on: August 09, 2013, 05:50:40 AM »
I think your sex appeal just went up by 500%.

ArenMook

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Re: Halo 4 style server switching
« Reply #3 on: August 09, 2013, 04:10:48 PM »

hippocoder

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Re: Halo 4 style server switching
« Reply #4 on: August 09, 2013, 05:46:03 PM »
haahahhah :D awesome! AWESOME!

pyscho2day

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Re: Halo 4 style server switching
« Reply #5 on: August 10, 2013, 12:08:25 AM »
I think your sex appeal just went up by 500%.
I second that. But does that mean it is now up by 1000%?

If you need or want help testing that I am totally down to QA it for/with you Aren.