Author Topic: WP8 Material and Shader problem  (Read 6195 times)

elvess

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Re: WP8 Material and Shader problem
« Reply #15 on: August 23, 2013, 06:15:57 AM »
 I tried to make a build without NGUI, just with material and plane and its works good. The same material but with uitexture or sprite become null or lost shader.

ArenMook

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Re: WP8 Material and Shader problem
« Reply #16 on: August 23, 2013, 02:33:24 PM »
Sprite becomes invisible because the material is null? Sprites don't reference materials. They reference an atlas. The atlas references a material, and atlas is a prefab, so I don't see how it's even physically possible to get an atlas with no material. Are you trying to change something before the data even gets serialized or something?

elvess

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Re: WP8 Material and Shader problem
« Reply #17 on: August 27, 2013, 05:45:50 AM »
I'm not changing anything. In Unity support they tell:
"It sounds like NGUI and it's scripts may not been optimized for the new Windows 8 platform."

In the links bellow I send U video that shows an issue on WP8 and how it's working well on Android.

http://www.youtube.com/watch?v=caApvsvV8Nc
http://www.youtube.com/watch?v=w29TTh-zDe8

ArenMook

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Re: WP8 Material and Shader problem
« Reply #18 on: August 27, 2013, 12:21:56 PM »
That's just a plain lazy response from them. If it works fine on every platform except WP8, then it's Unity's fault. Them blaming NGUI is just laziness.