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IS this possible to host the game in webplayer ?
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Topic: IS this possible to host the game in webplayer ? (Read 3274 times)
Wonse
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IS this possible to host the game in webplayer ?
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August 25, 2013, 09:52:38 AM »
Hi, i want to create a little multiplayer game in the webplayer. is this possible to use the webplayer as host with TNET? or i hace to use the Unity's builtin way to network ?
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ArenMook
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Re: IS this possible to host the game in webplayer ?
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Reply #1 on:
August 25, 2013, 02:17:19 PM »
You can't host servers from the web player. It's a Unity limitation.
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pyscho2day
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Re: IS this possible to host the game in webplayer ?
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August 25, 2013, 03:19:31 PM »
You cant start a server in the web player at all. you would need to have a server some where else then connect to it. but as far as a host in TNet you can do that, just not be a server/host.
If that confused you more let us know.
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Wonse
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Re: IS this possible to host the game in webplayer ?
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August 26, 2013, 02:50:51 AM »
ok, so i go back to unity's Built in network, and master server, for my multiplayer games
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Etarnalazure
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Re: IS this possible to host the game in webplayer ?
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Reply #4 on:
August 26, 2013, 05:45:30 AM »
I dont think its a problem with TNet, but Unity
as a whole, whether you make a server with TNet or with Unity, you will
not be able to host a server within the webplayer application (For security reasons)
This may shed some light on it:
http://docs.unity3d.com/Documentation/Manual/SecuritySandbox.html
Your best choice would most likely be to host a server locally or get a third party
hoster to host it for you. I'd say you should stick with TNet since it does make
a lot of things easier, as well as letting you do some more advanced stuff.
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Wonse
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Re: IS this possible to host the game in webplayer ?
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Reply #5 on:
August 26, 2013, 08:05:27 AM »
i have a "game", running on webplayer, using the master server. first player can host, and another can join, using the master server.
can i use the master server with TNET ? or someting ?
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pyscho2day
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Re: IS this possible to host the game in webplayer ?
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Reply #6 on:
August 26, 2013, 10:25:45 AM »
Quote from: Wonse on August 26, 2013, 08:05:27 AM
can i use the master server with TNET ? or someting ?
Yes you can. For example you could have a the MS Running on a Amazon EC2 server and then the web clients all connect to that. That then would be fine.
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IS this possible to host the game in webplayer ?