Welcome,
Guest
. Please
login
or
register
.
October 03, 2024, 10:03:14 AM
Home
Help
Search
Login
Register
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
UICheckbox CheckSprite
« previous
next »
Print
Pages: [
1
]
Author
Topic: UICheckbox CheckSprite (Read 1525 times)
schellenberghq
Newbie
Thank You
-Given: 0
-Receive: 0
Posts: 31
Game Programmer
UICheckbox CheckSprite
«
on:
September 05, 2013, 12:02:02 PM »
I would like to use a GameObject with a UITexture as the Check Sprite. Right now I'm limited to using a UISprite. Any thoughts on how I can make that happen?
Thanks!
Logged
---------------------------
Jacob S.
Game Programmer
---------------------------
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: UICheckbox CheckSprite
«
Reply #1 on:
September 05, 2013, 08:36:11 PM »
Modify the checkbox script. Not sure why you're trying to do this however. UITexture means it won't be a part of an atlas. Extra draw call for no reason.
Logged
Print
Pages: [
1
]
« previous
next »
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
UICheckbox CheckSprite