Author Topic: Dynamics font and memory on IOS  (Read 1602 times)

neken

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Dynamics font and memory on IOS
« on: August 30, 2013, 02:54:01 PM »
Hello,

 I wonder what it's better for perforamnce (memory) dynamics font or atlas font? Dyanmics font create by CPU but it's store to memory created fonts?

I have problem with my game, when i sswitch dialogs (3-4 lines) in profile Mono allocate additional 0.4mb peer switch dialog. I use TweenerAlpha for fadein/out the dialogs.

neken

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Re: Dynamics font and memory on IOS
« Reply #1 on: September 20, 2013, 10:28:44 AM »
Bump!

Nicki

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Re: Dynamics font and memory on IOS
« Reply #2 on: September 20, 2013, 11:41:36 AM »
Dynamic Fonts should be better. The overhead of drawing the character is neligible.

I don't know where the 0.4MB comes from though. Try to deep profile and see what's making the garbage.