Author Topic: NGUI 3.0  (Read 36213 times)

ArvoAnimi

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Re: NGUI 3.0
« Reply #60 on: September 25, 2013, 03:44:59 PM »
Any of you guys got ngui 3.0.0d ? how'd you get it? I've updated it and always shows me the 3.0.0c txt

ArenMook

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Re: NGUI 3.0
« Reply #61 on: September 25, 2013, 06:09:06 PM »
@soofaloofa: Close Unity, delete the Library folder, open Unity. That should force Unity to update everything.

@ArvoAnimi: Note the upgrade procedure that involves deleting the NGUI folder, not just importing the updated package on top.

broken

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Re: NGUI 3.0
« Reply #62 on: September 26, 2013, 12:03:55 AM »
Hi!

Aren, can you write what changes between versions ngui 3.0 (c-d-e)?

Thanks!

ArenMook

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Re: NGUI 3.0
« Reply #63 on: September 26, 2013, 02:03:17 PM »
All bug fixes. Letter updates mean bug fixes.

humaliens

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Re: NGUI 3.0
« Reply #64 on: September 26, 2013, 03:59:04 PM »
Is 3.0e downloadable from the Asset store via Update - I keep getting 3.6.3 that shows on import selection. Clicking Update results in Waiting for Server message everytime.

thanks

aidji

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Re: NGUI 3.0
« Reply #65 on: October 01, 2013, 05:06:07 AM »
Hello i try to upgrade my project with last ngui from 2.6.xx

I have one error that i dont know how to get rid off:
  1. Assets/Editors/NGUI/Scripts/Internal/UINode.cs(49,52): error CS1061: Type `UIWidget' does not contain a definition for `visibleFlag' and no extension method `visibleFlag' of type `UIWidget' could be found (are you missing a using directive or an assembly reference?)
  2.  
and
  1. public int visibleFlag
  2.         {
  3.                 get
  4.                 {
  5.                         return (widget != null) ? widget.visibleFlag : mVisibleFlag;
  6.                        
  7.                 }
  8.                 set
  9.                 {
  10.                         if (widget != null) widget.visibleFlag = value;
  11.                         else mVisibleFlag = value;
  12.                 }
  13.         }
any idea?

MrTact

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Re: NGUI 3.0
« Reply #66 on: October 01, 2013, 09:29:48 AM »
This past weekend I was actually blocked by certain bugs on the uGUI side so I got frustrated and turned back to NGUI. One thing led to another, and I ended up coding like mad for a few days, working out my frustrations by fixing everything I could in NGUI.
So what you're saying is, if we want new NGUI features, we should piss you off?  ;D

ArenMook

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Re: NGUI 3.0
« Reply #67 on: October 01, 2013, 06:15:19 PM »
@deldama: There is no UINode anymore. You need to follow the upgrade instructions carefully that involve deleting the previous NGUI folder before importing the update.

@MrTact: That will have the opposite effect. :P

N3uRo

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Re: NGUI 3.0
« Reply #68 on: October 02, 2013, 02:00:04 PM »
Aren, about the Widget depth shortcuts that we talked about... Can you make it configurable? Maybe a simple window where you have an enum of KeyCode in combination with Ctrl key.

Thanks!

ArenMook

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Re: NGUI 3.0
« Reply #69 on: October 02, 2013, 02:30:14 PM »
Just edit them in the NGUIMenu yourself, N3uRo.