When game run a long time , the panel would make excetions as
"
System.Array.CopyTo (System.Array array, Int32 index)
BetterList`1[UnityEngine.Color32].AllocateMore ()
BetterList`1[UnityEngine.Color32].Add (Color32 item)
UIGeometry.WriteToBuffers (.BetterList`1 v, .BetterList`1 u, .BetterList`1 c, .BetterList`1 n, .BetterList`1 t)
UIWidget.WriteToBuffers (.BetterList`1 v, .BetterList`1 u, .BetterList`1 c, .BetterList`1 n, .BetterList`1 t)
UIPanel.Fill (UnityEngine.Material mat)
UIPanel.LateUpdate () TIME = 8556080
"
Wheather the go has too many uiwidgets ?