Author Topic: 3.0 Upgrade Complexity Questions  (Read 1760 times)

TommyT31

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3.0 Upgrade Complexity Questions
« on: October 16, 2013, 07:45:47 PM »
Hi All,

I've nearly finished my current GUI with the last pre 3.0 NGUI. I have a lot of panels which have a combined total of several hundred widgets. I've been a little cautious to upgrade as i'm curious how much work will be involved.

Most of my GUI consists of panels, sprites, buttons, standard labels. I do have a handful of places that use some drag panels and a couple UISliders.

Am I looking at a difficult upgrade? I understand there is upgrade logic in place but some items like UISlider and UICheckbox need to be hooked up manually through delegates? or is there more to converting normal buttons, panels etc.. I'm excited to use the depth feature as I have to muck a lot with the current z values to tweak things just right as I have two different atlases.

Thanks in advance

ArenMook

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Re: 3.0 Upgrade Complexity Questions
« Reply #1 on: October 18, 2013, 06:49:20 PM »
The only way to know is to try it ;)

I suggest waiting for 3.0.3 though -- it adds a different clause to the sorting algorithm that will minimize draw calls based on materials.