Author Topic: UI totally broken after upgrading to 3.0 (using an atlas from older NGUI verson)  (Read 2481 times)

vexe

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I've seen the upgrading videos. But in my case, everything is so screwed up I can't do a thing :(

Look at my inspector and atlas maker in the attachment, this happened immediately after I tried to use my UI atlas, that I had created previously. Is there a problem doing that? Atlases are now somehow different? I still have the atlas material and texture intact though... not sure what I can do with it now, maybe create a new atlas, with the material? how? but now I can't since I don't even have the atlas maker working...

Now I can't even undo this screwed up inspector and atlas maker, please help.

Thanks.

[EDIT]: seems like if I restart Unity, the inspector and atlas maker goes back live (AS LONG AS I DON'T SELECT THE OLD ATLAS AGAIN). But still, how can I use my old atlas? do I have to extract the sprites, and then add them again one by one? can't I just reuse my old stuff?

[EDIT]: I tried creating a new atlas, and specifying my old material, now when I tell a widget to use the atlas, it says there's no sprites found :(
« Last Edit: October 21, 2013, 03:22:52 AM by vexe »

ArenMook

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UIAtlas.material doesn't exist anymore? Eh? Sure it does... line 46. I'd be curious to know how you got to this stage as I've never heard of anyone running into this before. Oh, and mention which version you were upgrading from and to. Ie: 2.7.0 -> 3.0.2 for example.