Fast disable-enable the gameobject while typewriter is working, it will replay the effect from the beginning, but the text is truncated.
void Update ()
{
if (!mActive) return;
if (mReset)
{
mCurrentOffset = 0;
mReset = false;
mLabel = GetComponent<UILabel>();
mFullText = mLabel.processedText; //mLabel.processedText isn't full text during playing
mFade.Clear();
if (keepFullDimensions && scrollView != null) scrollView.UpdatePosition();
}
...........
}
It is more likely to reappear on long text.