Author Topic: Native DataBinding Request.  (Read 2002 times)

rocki

  • Guest
Native DataBinding Request.
« on: October 31, 2013, 09:51:30 PM »
NGUI has been a really great package and I've been using it quite some time now.

As unity store grows, we are now seeing many more GUI options than before.  One of the ones that really stands out is Daikon Forge. 
http://forum.unity3d.com/threads/194561-RELEASED-Daikon-Forge-GUI-Library

Since NGUI has a new event system, would it be possible to have a native databinding solution like Daikon Forge that doesn't require additional plugins ?



ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Native DataBinding Request.
« Reply #1 on: November 01, 2013, 06:56:31 AM »
I had a look into DF-GUI. I like some aspects of it. Rich text label is well done on the functionality side. Data binding... I can see it being useful. It's more of what I was doing with the Event Delegates though. The ultimate end goal is to be able to script the entire UI without having to write code. NGUI has been heading in that direction since 3.0 and will continue to do so.
« Last Edit: November 01, 2013, 07:33:05 AM by ArenMook »

charmandermon

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 34
    • View Profile
Re: Native DataBinding Request.
« Reply #2 on: November 03, 2013, 06:53:07 PM »
I really enjoy the DF-GUI editor layout and Ease of use.  It isn't perfect but I hope ngui definitely heads this direction when it comes to ease of creation of gui and layout.  One of the best GUI experiences I have ever had was in Visual Studio creating native windows applications.  Love dragging and dropping gui on the screen then double clicking it to go into that code.  If we could get to that someday I would be quite happy. :)