Hey, I'm using a hi/low def atlas with a reference. I ensure that all my sprites are using the reference. The problem is, if I adjust the slicing of a sprite, the reference breaks and any sprites with the adjusted slice now only refers to the non-reference atlas.
For example, if I have a button with a Background sprite, and its atlas is GUI_Atlas_Reference and that currently points to GUI_Atlas_160, if I adjust the slicing in the GUI_Atlas_160, the background sprite no longer points to GUI_Atlas_Reference, it now points to the last atlas the reference was pointing at, which in this case would be GUI_Atlas_160.
The problem is, because the 2 atlases may require difference slicing for the same sprite, I try to get them close, but I have to keep going back to my gameObject sprite and reattach the GUI_Atlas_Reference.
I could get through this by just ensuring all my slices are done right in the first place, but sometimes it's difficult to adjust the slicing correctly without seeing the end result in the scene.
perhaps this could be resolved in NGUI?
Thanks!