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UILabel
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Topic: UILabel (Read 178850 times)
qq33357486
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Re: UILabel
«
Reply #75 on:
May 06, 2014, 11:06:37 PM »
Quote from: ArenMook on May 06, 2014, 10:19:18 PM
UILabel.ambigiousFont = yourFont;
But I want to change only one label.
some label has other font
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ArenMook
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Re: UILabel
«
Reply #76 on:
May 08, 2014, 03:18:20 AM »
so... do just that? I don't understand the issue. Here's the full code, in case it's not clear:
GetComponent
<
UILabel
>
(
)
.
ambigiousFont
=
yourFont
;
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Kamo
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Re: UILabel
«
Reply #77 on:
May 15, 2014, 09:14:33 AM »
I have a suggestion value for overflow:
ClampContent with the "..." replacing the last characters at the end of the visible text
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yuewah
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Re: UILabel
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Reply #78 on:
June 03, 2014, 09:27:14 AM »
I have ui label of emotion icon tag [xp] that work on 3.5.x, but it doesn't work for 3.6.2.
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ArenMook
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Re: UILabel
«
Reply #79 on:
June 04, 2014, 02:04:33 AM »
Nothing has changed in regards to emoticons in the past few months that I can think of. The emoticons that are a part of the Arimo20 font that comes with NGUI still work, for example. How can I reproduce the issue on my end?
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Nick_Field
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Re: UILabel
«
Reply #80 on:
June 06, 2014, 05:01:15 AM »
Emoticons for UILabels with dynamic fonts, I know that isn't possible now (Emoticons == static font icons or user sprites). But Do you plan implement this feature in updates in near future?
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ArenMook
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Re: UILabel
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Reply #81 on:
June 06, 2014, 10:03:06 PM »
Not until Unity fixes issues with dynamic fonts.
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skullthug
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Re: UILabel
«
Reply #82 on:
June 12, 2014, 02:28:47 PM »
Unfortunately converting my font to non-dynamic is out the question in this project. But is there a clever (or ugly) way to work around this?
Basically I just want to replace the [X] in:
[X] OPEN
with a button graphic.
The string changes so unfortunately [X] is never in the same position. Is there a way to brute force this by detecting [X]'s position and moving a UISprite to cover it or something?
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ArenMook
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Re: UILabel
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Reply #83 on:
June 13, 2014, 06:16:48 AM »
Not easily, no.
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skullthug
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Re: UILabel
«
Reply #84 on:
June 14, 2014, 12:06:51 PM »
I don't expect it to be easy
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ArenMook
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Re: UILabel
«
Reply #85 on:
June 15, 2014, 06:15:17 AM »
NGUIText.PrintCharacterPositions can be used to determine the positions of all characters. You can use it to position your sprite. Just don't forget to call label.UpdateNGUIText() prior to calling that function.
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Fractalbase
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Re: UILabel
«
Reply #86 on:
June 17, 2014, 06:37:33 PM »
Is there a way to set vertical alignment? I've implemented a work-around where the text variable has several '\n' characters inserted, but I'd prefer a better solution.
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xLeo
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Re: UILabel
«
Reply #87 on:
June 18, 2014, 09:18:27 AM »
Is it possible or is it planned be implemented a way to use bbcode syntax to define effects (outline/shadow) and/or effect colors for a portion of the text?
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ArenMook
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Re: UILabel
«
Reply #88 on:
June 18, 2014, 08:23:17 PM »
@Fractalbase: Yes, change the pivot to top or bottom. Bottom-left, Top-right, etc will also work.
@xLeo: No, no plans for that right now.
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Fractalbase
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Re: UILabel
«
Reply #89 on:
June 21, 2014, 06:47:01 AM »
Are you sure regarding changing the pivot? I've altered the pivot to be top, then bottom, but the text is always aligned at the center (vertically).
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UILabel