So, the click can still call a function, and (I don't precisely remember how this was done), pass the button object as a parameter, right? If I use the "UIEvent..." option, that is. Could I be reminded of how to get that object?
Any way to also pass through some value, which would be set (theoretically) on the button via inspector?
For example, a I have a big scrolly list of "map" thumbnails. I click on a map, that click needs to tell a "manager" script to swap the game to that map, base on what was clicked. I'd love to just pass an int, use it as an index in my maps array, etc.
Just being able to pass the Button Object itself will be workable, though

Thanks!