I am seriously confused at this point. I haven't done any work with NGUI for some time and just upgraded to 3.7.2, and nothing seems as it used to be, and I'm lost…
When I create a new 2D GUI it creates a UIRoot with an attached camera, which is fine. However, the red rectangle representing the camera view is ridiculously small, using up, only about a quarter of the width of the actual screen/scene. Why is that? Am I missing something?
I am using one fullscreen scene, representing a 2D screen in the game, so nothing is scrolling etc. Ideally, it would be helpful if the UI placement would actually match the backdrop in terms of size and positions. As it stands right now, I have place the UI elements in places that have no actual relationship to the game screen itself, and it is impossible to place them in code, because the object positions follow an entirely different scale than those of the actual game graphics. The way it is currently, is really quite unusable, but I found no way to fix this.
What am I doing wrong? How can I get NGUI to create a user interface that matches the scale and placement of the scene it belongs to, so that it's not entirely disjointed?
Thanks for any suggestions.