I've made a build for android with the "Scroll View (Panel)" Example scene. In order to simulate a slow frame rate I've added:
Application.targetFrameRate = 15;
In this scenario, the scroll view doesn't respond at all at fast drag gestures, remaining in the same position after the gesture. This only happens if the gesture is finished by stop pressing the screen (i.e., 1.-press 2.-drag 3.-stop pressing, all within 100~200ms).
This, as far as I understand, can potentially affect all games with frame rate problems.
Ideally, the scroll movement should be independent from frame-rate. Are there any plans to tackle this issue?
Thanks in advance!