Author Topic: _UIDrawCall Objects  (Read 1644 times)

mimminito

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_UIDrawCall Objects
« on: November 26, 2013, 04:50:11 AM »
After updated to 3.0.6f2, there are now _UIDrawCall objects littered in the hierarchy. Any reason for this? And can I disable them from being created?

ArenMook

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Re: _UIDrawCall Objects
« Reply #1 on: November 26, 2013, 05:31:30 AM »
They're harmless, shown if you uncomment the #define at the top of UIDrawCall (which I did when debugging, but wasn't supposed to check it in. I will re-upload shortly).