Author Topic: StartRemote function does not open ports.  (Read 1429 times)


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StartRemote function does not open ports.
« on: November 27, 2013, 11:08:16 PM »
Hi Aren,

I was trying to create a game server locally & register it on a remote lobby server which means I have to use the following script:

TNServerInstance.Start(5127, udpPort, "server.dat", TNServerInstance.Type.Udp, Tools.ResolveEndPoint("ip", lobbyPort));

This will in turn fire the instance.StartRemote function instead of the default instance.StartLocal function.

I found out that unlike on instance.StartLocal where both tcp and upd ports are being opened, these ports were not being opened on instance.StartRemote.


On instance.StartRemote the 2 lines above is missing so even though I will be able fetch the server info from the lobby server, I wont be able to connect because the ports are open.

The solution is to add these 2 lines inside the instance.StartRemote function like this: (which is exactly the same thing you did on instance.StartLocal)

      if (mGame.Start(tcpPort, udpPort))
                // - added lines
                // - added lines

         if (!string.IsNullOrEmpty(fileName)) mGame.LoadFrom(fileName);
         return true;

Doing so fixed my issue, so I just want to know if what I did was right and that maybe it needs to be included in the official package?




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Re: StartRemote function does not open ports.
« Reply #1 on: November 28, 2013, 01:37:04 AM »
Seems reasonable. I've done that on my end, thanks.