I'm in the process of updating to 3.0.6 f7. With the Rigidbody addition to the UIPanel, I get the following errors while executing:
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
UnityEngine.GameObject:AddComponent()
UIPanel:OnEnable() (at Assets/NGUI/Scripts/UI/UIPanel.cs:529)
How do I solve it please?
Thanks