Hi Aren,
I updated to the last version (3.0.6f7) to try to fix the UIDrawCalls in the screen, and it works (apparently), but our pause in the game it's working with 'timescale = 0' and the buttons doesn't work anymore.
My first thought it's we shouldn't pause the game with timescale. And the other thought was to try comment the code line who add the rigidbody to the panels.
Which approach should I follow?
Thanks!