Author Topic: Is TNet a good fit for my game?  (Read 1771 times)

Sharpevil

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Is TNet a good fit for my game?
« on: December 10, 2013, 08:27:48 PM »
I'm currently working on a 4-player co-op game. It will have local co-op, and I'm hoping to find a reasonable way to add online functionality as well.

The format of the online should be sort of like terraria in that players would connect to a host player by entering in the host's IP. From there, all players are in a lobby where they can create their characters and signify that they're ready. Once all players ready up, the game is started and the host should no longer receive connections.

As for how demanding the gameplay itself is on the server, it's a 2D hack and slash for up to 4 players. So while it's no 32-player 3D battlefield, it's not exactly chess-by-mail, either.

Anyway, was just wondering if TNet would be able to deliver the functionality I'm looking for. If you need any more information to help give an opinion, let me know.

ArenMook

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Re: Is TNet a good fit for my game?
« Reply #1 on: December 10, 2013, 10:29:43 PM »
Quite easily so, yes.