Hi again,
I noticed I was still getting the half pixel issue even if I'm running on a DirectX 11 video card.
I saw in the UIDrawCall class that you make a check on the SystemInfo.graphicsShaderLevel < 40 and if so, removes the half pixel fix on panels.
When I comment out this line in my own NGUI installation, I get back crisp results.
Is it a bug specific to my machine or else?
Here is my current setup:
Intel I7-3615QM
4 Gb RAM
nVidia GeForce GT 650M (DirectX 11)
Windows 8.1 64bits
Thanks,
Best regards,
Philippe