Author Topic: NGUI's video tutorials  (Read 4369 times)

wom

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NGUI's video tutorials
« on: December 11, 2013, 05:04:07 AM »
My day job involves enterprise development, usually lots of back-end stuff.
With things like Java and C# - there's a lot of really high quality community-authored documentation around.

One of the things that really annoyed me initially, coming to the Unity ecosystem, was that the majority of community tutorials for Unity seem to be video tutorials on Youtube or Vimeo, etc.
I generally found them annoying, too slow or just generally unwatchable - I was really scratching around to find more written tutorials and doco on Unity (was very happy to finding the written PDFs that came with the Unity tutorials like Penelope).

But I've gotta say - the NGUI video tutorials have really changed my thinking on this.
NGUI may focus on the KISS principle, but it's still fairly complex to wrap your head around at first.
I'm certain the video tutorials have gotten me up to speed much faster than a written tutorial would have.  And written tutorials would only be good enough if you spent a LOT of time writing them (look at the written tutorial material from Unity; they're quite good, but you can tell they've put loads of effort in to it).

Don't get me wrong - I still think reference documentation is important.  It's particularly frustrating when you're sure you remember the tutorial going over how to do something, but you can't remember where the relevant bit is in the 40-minute video.  Maybe a good idea would be to put in links to specific timestamps in the tutorials for any references doco where you've also covered that component in the tutorial videos?

It's made me think that maybe at my work, we could do a better job of documenting some developer-side things with videos instead of thousands upon thousands of words.


@ArenMook:
Watching the tutorials, it seems like you just record it all in one go - but there is the odd bit of editing as well.  Does it take a lot of time to put together the tutorials videos, with a bunch of editing and stuff - or is it as straightforward and watching the videos implies?







ArenMook

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Re: NGUI's video tutorials
« Reply #1 on: December 12, 2013, 01:44:07 AM »
For me it usually takes roughly 6-8 times the length of the video. So an 8 minute video can take up to an hour to create. This is mainly due to how I work... I start recording, then notice that I've rambled a bit, delete, try again. If I run into some issue, I fix that issue rather than working around it (which also delays the process of course).

I'm actually going to be moving away from long videos and instead creating short-and-to-the-point video tutorials for specific topics, such as "how to create a scroll view?".

wom

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Re: NGUI's video tutorials
« Reply #2 on: December 12, 2013, 02:12:19 AM »
For me it usually takes roughly 6-8 times the length of the video. So an 8 minute video can take up to an hour to create. This is mainly due to how I work... I start recording, then notice that I've rambled a bit, delete, try again. If I run into some issue, I fix that issue rather than working around it (which also delays the process of course).
Ah - I though it might be harder than it looks - usually is  ;)

I'm actually going to be moving away from long videos and instead creating short-and-to-the-point video tutorials for specific topics, such as "how to create a scroll view?".

That will make the individual videos easier to search and index, for sure.  Assuming it doesn't cost you anything - also consider making a single video available that's just all the little videos concatenated.  I want to be able to find individual bits, but (sometimes) I appreciate being able to just sit down and crack a beer and watch the whole thing in one go.  Especially when you're new to the product and you want to learn everything - opening a bunch of different youtube's to watch them all in one go is tedious.  That said I've taken to downloading the videos with ClipConverter because the constant buffering when I'm skipping around in a video trying to follow along is really annoying.

Having one video is convenient the first time, when you're treating the video as a introduction/tutorial.  Then after that, having small videos would be more convenient when you're treating them as reference material.

Alex_A

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Re: NGUI's video tutorials
« Reply #3 on: March 11, 2014, 02:22:25 AM »
My day job involves enterprise development, usually lots of back-end stuff.
With things like Java and C# - there's a lot of really high quality community-authored documentation around.

One of the things that really annoyed me initially, coming to the Unity ecosystem, was that the majority of community tutorials for Unity seem to be video tutorials on Youtube or Vimeo, etc.
I generally found them annoying, too slow or just generally unwatchable - I was really scratching around to find more written tutorials and doco on Unity (was very happy to finding the written PDFs that came with the Unity tutorials like Penelope).

Totally agree. 
The main reason - I strive to understand what's inside a tool, not just which buttons to push. And since I'm not a native English-speaking person, for me to perceive audio harder than reading.
C++ dev. Now unity3D/NGUI newb  :)