I've hit a wall trying to figure my current problem out. I want my game to have a screen where it's searching for games, then after a valid game is found, everyone connects and the game changes to the actual game scene.
During the menu with the game searching, the connections are made and all events send as normal. After the scene changes, no RFCs get through in either direction (it's a 1v1 game), but no errors are output either.
I've made sure my TNet objects are marked DontDestroyOnLoad, and sure enough they stay after scene change. I'm using Application.LoadLevel to change scene, so nothing out of the ordinary there.
I'm confused as to why the RFCs would stop working after a scene change. Before the change, I can send RFCs reliably, but afterwards nothing goes through. There's no disconnection messages, or error messages from the attempted RFCs.
Anyone have any idea why this might be?