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[SOLVED] TNManager.JoinChannel, 2nd overload
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Topic: [SOLVED] TNManager.JoinChannel, 2nd overload (Read 2381 times)
toqueteos
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[SOLVED] TNManager.JoinChannel, 2nd overload
«
on:
December 13, 2013, 03:03:19 PM »
When using the second overload of TNManager.JoinChannel:
TNManager
.
JoinChannel
(
int
channelID,
string
levelName,
bool
persistent,
int
playerLimit,
string
password
)
How are we supposed to know the player limit of an already created channel without connecting to it? Should we just pass some random value into it?
«
Last Edit: December 14, 2013, 08:19:43 AM by toqueteos
»
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ArenMook
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Toronto, Canada
Re: TNManager.JoinChannel, 2nd overload
«
Reply #1 on:
December 13, 2013, 05:56:24 PM »
These values are used to create the channel if one is not already present. They are ignored if the channel already exists.
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toqueteos
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Re: [SOLVED] TNManager.JoinChannel, 2nd overload
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Reply #2 on:
December 14, 2013, 08:20:18 AM »
Ok, thanks Aren. Modified title accordingly.
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[SOLVED] TNManager.JoinChannel, 2nd overload