Author Topic: Grid items not rendering on OSX build (Screenshot)  (Read 1720 times)

catlard

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Grid items not rendering on OSX build (Screenshot)
« on: February 20, 2014, 03:46:12 AM »
So, I'm having a problem with UIGrid items... for an explanation and a screenshot, check out this screencap on imgur. http://imgur.com/B5fNC16

Basically, we're importing these images as logos for the "packages" that our game can download and import. But as you can see in the left side of the picture, the logos (and the font above it, it's a dynamic font) are simply white blobs. It's doubly weird because the rest of the scene looks ok -- and it's all built with nGUI.

The logos that I'm talking about are stored locally in the project root folder (not in the project), so they must be imported with www and then put into a UITexture component when it is added to the grid. Is there something wrong with what I'm doing here? Does it LOOK like anything specific is going on? I'm at a loss for understanding. We've tried it on several computers, and it doesn't happen on mine or my partner's, but it does happen on our client's computer, which we can't access. Everyone is using a mac and osx mavericks, as well as the latest version of Unity and nGUI.

What could it be? Please help! Any idea of what to try?

ArenMook

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Re: Grid items not rendering on OSX build (Screenshot)
« Reply #1 on: February 20, 2014, 09:43:49 AM »
Check the quality settings. "Fastest" means no shader support, meaning clipping won't function.

catlard

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Re: Grid items not rendering on OSX build (Screenshot)
« Reply #2 on: May 07, 2014, 02:11:56 AM »
Thanks! This was exactly the help I needed.