Hi there,
I'm trying to build a local wifi drop in/out game for tablets and for the most part TNet is working for this swimmingly.
My major problem is that at any time, one of the player's devices will be both the "host" and the server.
If this player closes the app, leaves or switches off their device it kills the game for all other players. This means that all the players get booted from the server and their current channel.
Is there a good way to ensure that if the server closes (even unexpectedly) that all the remaining players can migrate to another player as the server, and restore the channels that were set up before the migration?