Author Topic: Sprite orientation with ngui  (Read 1379 times)

mallenroh

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 3
    • View Profile
Sprite orientation with ngui
« on: December 31, 2013, 07:39:59 PM »
Hi,
I am trying to get a ui element to be looking at a point in space (via look at or an equivalent function) . Since it wants to aim down the z axis, and the z axis by default is facing in towards the screen, the sprite flips. Is there a way to change the orientation of the sprite so z is up instead of y?
Thanks!