Author Topic: Sprite orientation with ngui  (Read 1235 times)


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Sprite orientation with ngui
« on: December 31, 2013, 07:39:59 PM »
I am trying to get a ui element to be looking at a point in space (via look at or an equivalent function) . Since it wants to aim down the z axis, and the z axis by default is facing in towards the screen, the sprite flips. Is there a way to change the orientation of the sprite so z is up instead of y?