code:
Texture texture = uiTexture .mainTexture;
mainBGUITexture.mainTexture = Resources.Load(path + "/" + curFrame, typeof(Texture)) as Texture;
Resources .UnloadAsset (texture);
this code run in Update Function,Resources .UnloadAsset (texture) does not work,but it work well on NGUI 2.6
I did not carefully read UITexture code,but add two lines of code:uiTexture.enable= false;uiTexture.enable= true;
it can UnloadAsset ,why? Thanks