Let's say the player is dragging a DragDropItem object, how can you stop the drag and make the object return to its previous parent? Basically as if the player had released the item on a non-DragDropContainer surface.
UPDATE: So I managed to make the object return to it's parent, but the Camera keeps sending drag messages. So basically what I need is to make the Camera stop sending drag messages even if the player stays with the mouse button pressed down.