Author Topic: Question on suitability of NGUI  (Read 2078 times)

pad406

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Question on suitability of NGUI
« on: January 25, 2014, 04:22:55 PM »
Hi all,
I need an opinion on using NGUI for a project I have inherited. The customer needs it to be multi platform and needs it done quickly due to being let down before. As I'm used to Unity I intend to use that, but the project is very text intensive, not a Unity strong point. It's pretty simple user interface and I think from what I've seen NGUI is well up to it. It comprises a number of sections and options within that. Each of these have a checkbox and possibly a button. The list needs to be scrollable and that's about it. Have attached a knock up of 2 sections, there are about 20, it to try and clarify it a bit. Thanks in advance for the help/advice

ArenMook

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Re: Question on suitability of NGUI
« Reply #1 on: January 25, 2014, 06:28:14 PM »
NGUI can do this quite easily, yes. I recommend you start by watching the NGUI 3.0.7 Tutorial video first. It should give you a good idea of what NGUI is capable of as well a its workflow.

pad406

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Re: Question on suitability of NGUI
« Reply #2 on: January 28, 2014, 01:06:40 PM »
Hi Aren

I have had a look through the tutorial and also had a play with the free version. There is only on thing that I am not sure about, perhaps you could just clarify whether or not its possible. If I have a screen where there are 10 checkboxes vertically along the left and on the right are 10 labels, one for each of the checkboxes, these are all aligned horizontally by their centers. The contents of these labels will be loaded from a file and may contain 1 line, 3 lines, 10 lines etc etc. Can these be set to scale to the size of the text as it is loaded and stay lined up with the checkboxes centrally, allowing for the fact that the app will be running on different resolution screens (always in portrait mode)

TIA


Paul

ArenMook

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Re: Question on suitability of NGUI
« Reply #3 on: January 29, 2014, 09:54:22 AM »
I don't recommend even looking at the Free version, seeing how far behind it is at this point.

NGUI labels have different overflow options -- resize freely, resize height, shrink to fit, clamp. With Shrink to Fit, the label's content will be shrunk if it doesn't fit.

pad406

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Re: Question on suitability of NGUI
« Reply #4 on: January 29, 2014, 10:59:18 AM »
I was aware that the free was old and was not basing any decision on that. If you look back at the original example, is it possible for the same scene/scrips to handle both section A and B? My guess is yes, and if it was my money guying NGUI I'd be happy to 'chance' it, but it's not, that's why I want to be sure

TIA
Paul

ArenMook

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Re: Question on suitability of NGUI
« Reply #5 on: January 29, 2014, 11:07:27 AM »
Yes, you can do both quite easily.