I'm currently working on a project that will not require any complex multitouch gestures... but I will need to support multiple users.
The application will need to run on a Window 7 multitouch monitor.
Thus far I have TouchScript's Touch debugger displaying the multi touch points as expected...
And of course, NGUI has been essential for building the GUI intensive application.
However... I can't get these two to play nicely together... the touches that fall over an NGUI widget work... however multitouch is a no go.
I've tried to incorporate the script here (
https://github.com/InteractiveLab/TouchScript/issues/6) to automagically marry the two... however I'm getting errors:
Assets/TouchScriptNGUI.cs(52,59): error CS1502: The best overloaded method match for UICamera.Raycast(UnityEngine.Vector3, out UnityEngine.RaycastHit) has some invalid arguments
Assets/TouchScriptNGUI.cs(52,59): error CS1620: Argument #2 is missing out modifier
Multitouch is enabled on NGUI's UICamera...
Win7 touch input is attached to my TouchScript object...
Any suggestions would be greatly appreciated. I concede may have overlooked something really simple here.