Hey !
I have an other issue with Tween Alpha now :
I have a UIPanel with the tween alpha script on it, and a texture attached to it. I've set the alpha of this texture to 0 to hide it at the beginning of the game, and my tween alpha is disabled for the same reason.
Now, I need to trigger the tween with code when a specific condition is true. I've got that with .Play, but there's something strange and I can't get it work properly :
1) With the settings I described, nothing happen : the tween doesn't trigger at start, the texture is invisible, but it doesn't change either when the .Play instruction is read.
2) If I set the alpha of the texture to 1 and enable the tween, the tween plays on start but doesn't play when the instruction is read and the texture is always visible.
3) If I set the alpha of the texture to 1 and disable the tween, then the tween is played properly by the script but the texture is always visible too.
Can't I just have the texture not visible at start, the tween not played at start but then played when called from my script ?
I'm pretty sure I'm missing something obvious but I just can't see what. Do you guys have any idea of what I'm doing wrong ?