I'm not sending anything using SendQuickly (I thought we decided it was unreliable right now sometime and shouldn't be used yet?), but could the players not seeing each other have something to do with the time it takes to load the level and the RFCs being off sync?
What is the order of operations when joining a channel? Join Channel, Load Level, Receive/Send stored RFCs?
If everybody is in the same channel, and player A can see player B but player B can't see player A, then wouldn't that have to do with the RFC for creating an object in the TNAutoCreate?