Author Topic: Difficulty of integrating TNet into an existing game?  (Read 1585 times)

Sharpevil

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Difficulty of integrating TNet into an existing game?
« on: February 14, 2014, 01:56:29 PM »
I'm currently starting work on a game that I know I want to have local multiplayer. I'm not sure whether I want to try to add online multiplayer to it, though. How much more difficult would it be to integrate TNet into the finished game compared to starting the game with TNet? The game is a 2D hack 'n' slash.

ArenMook

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Re: Difficulty of integrating TNet into an existing game?
« Reply #1 on: February 15, 2014, 02:26:57 AM »
As is the case with all multiplayer, it's always much easier to do it if you start with it in mind to begin with. In my case I don't even start any development without TNet being present -- not just for multiplayer, but for its ability to keep a persistent state, giving me saved game functionality for free.